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KHM / STUDIO — Services

UX/UI design and research

An interface can have character and remain clear. We work on journeys, content and visual hierarchy so people understand what they can do and what comes next. Design starts with tasks rather than a collection of attractive screens.

Discuss your project ↗

Distinctive interfaces. Understandable decisions.

Before settling on a visual direction, we organise information and review decisions in context. A music website can invite exploration; a clock-in screen needs to be direct. Prototypes let us discuss those differences with you and, within the agreed research scope, the people using the product.

What we work on

How we work together

Jean Blazer's record player turns music into an exploratory experience. Mi Jornada organises work for two roles. ARUCOST brings estimating and construction information together. Each project calls for different density, interaction and visual decisions, which need to be explained and tested.

Before we start

Can you improve only part of a product?

Yes. A journey, form or section can be scoped separately. We review its dependencies so the change stays coherent with the rest of the product.

Does design include development?

It can be part of a complete project or a defined phase. In either case, deliverables and the route to implementation are agreed explicitly.

Real projects

A closer look

Desktop software

ARUCOST

From estimate to site control, in one program.

Mobile app

Mi Jornada

Clocking in and running the team, no hassle for anyone.

Music website

Jean Blazer

A website to listen to and dig through the music.

Based in the Canary Islands. Working remotely.

Your idea. Let's make it work.

Tell us what you want to build, who it is for and what you need to solve. You speak directly with the people doing the work, in Spanish or English.

Tell us about your project ↗hola@khmstudio.es